Lost Levels

For The Last of Us Part II Remastered (2024), I helped handle the implementation and mastering of assets for the added Lost Levels mode. On the implementation side, this meant that I was handed a bunch of lines with no script and had to figure out what lines went where, timing the conversations out to match the pacing of the level. As for the mastering, it meant that I had to make the lines audible in a level that was cut before it ever got a final mix pass, which was a feat in and of itself.

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