About

How’d I get here?

TLDR: I never expected to work in video games, but I am very glad that I ended up in this industry.

I started working in audio during high school when I joined my school’s theater club, where I was placed in the audio booth because no one else wanted to be. After realizing that it was pretty fun, and that I liked being behind the mic compared to in front of it, I decided to go to Emerson College for Sound Design and Post-Production. Somewhere along the way I started to work more on the technical side of audio - working at my school’s radio station, television studio, and theaters. This is where I started to find my passion for working on the technical elements that allow for the creative elements to truly shine, as it doesn’t matter how good a sound is if the speakers aren’t there for it to play on.

After graduation, I ended up moving to Los Angeles in order to look for a job in the television industry, hoping to get to work a live-broadcast event of some kind. Optimistic and naive, I found myself not being hired for any of the jobs that I was applying to - so I decided to expand my scope a bit. Having grown up playing video games, and having dabbled with the occasional Wwise or Unity tutorial, I ended up applying to a few video games studios as a “what if” situation.

Surprisingly enough, that “what if” situation became a concrete future for me when I got hired a month later by Naughty Dog, and now I can’t help but be grateful for the unexpected opportunities I have had along the way.

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