Employment
Senior Technical Dialogue Coordinator
(2018 - Present)
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I started working at Naughty Dog as a Dialogue Coordinator in 2018, getting hired to work on The Last of Us Part II (2020) as a Dialogue Coordinator. Since then, I have shipped both The Last of Us Part I (2022) and The Last of Us Part II Remastered (2024), the former as a Technical Dialogue Coordinator and the latter as a Senior Technical Dialogue Coordinator.
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When I was hired as a Dialogue Coordinator, my job was to edit, mix, and master the dialogue that went into our games. This included, to a degree, aspects of a producing role - coordinating with other departments to make sure that everyone’s needs were met in a timely manner.
Since I’ve added the technical aspect to my role, as well as the seniority bit, my job has shifted to include working on the tools side of things and doing a bit more of implementation. This means that I am in charge of maintaining our Reaper environment and tooling, as well as making a number of other tools that the Audio team might need in any of the other applications that are used (i.e. Google Sheets, Excel, Sublime Text, etc). And on the implementation side I have been helping implement various dialogue assets, as well as starting to work on some systems of my own.
Production Intern
(Spring 2018)
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I worked at Blindlight from January to May of 2018 as an intern when I was finishing school. While there, I had the opportunity to work on projects like Prey: Mooncrash (2018), Rage 2 (2019), and many other AAA projects.
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At Blindlight, my main responsibility was to help assist with any matters concerning casting or VO recordings for our projects. This consisted of researching potential talent, scheduling the recording sessions, and making sure that all the proper paperwork has been signed.
In addition to this, because of my background in audio I ended up recording auditions for them as well - setting up the mics, quality checking the recordings, and doing the occasional RX pass to clean the auditions up.